Specialist
Project Proposal
For my
specialist project, I have chosen to focus on designing and creating a vehicle,
along with a diorama for it to feature in. The type of vehicle which I have
decided on is an off-road racing buggy, with the diorama consisting of a small
garage containing car parts, general garage equipment and shelving featuring
trophies and other such items. The main reason I decided on this for my
specialist project was that I had never previously attempted to model a
vehicle, and thought that by doing so I could gain experience in this
particular area of modelling. Creating the vehicle will hopefully allow me to
build my knowledge of this more specialised area of modelling and also give me
an idea of whether or not this area is something which I would like to stick
with later on. The diorama for the buggy should also allow me to continue to
grow my skills relating to modelling various different sizes, shapes and
complexities of props. While the final appearance and quality of all of the models
is obviously an important factor at the end of the project, the main outcome
that will tell me whether or not I have succeeded will be if I feel I have
gained enough experience with regards to vehicle modelling to allow me to model
more vehicles successfully in the future.
The majority of the photographic reference that I will use
for modelling in this project will come from the internet as first hand
reference for the buggy will be difficult to come by. Along with the photo
reference I will use reference of off-road buggies which feature in other games
including the DiRT and MotorStorm series. In order to give me a better idea of
how I should model my buggy I will attempt to find out additional information
about other buggy models, such as those from other games. I will look to find
out various modelling techniques for different parts of the vehicle along with
rough tri counts which I will aim for with my model.
The methodology for creating my specialist project will
centre around the use of several programs with which I am already familiar.
Maya will be used to create all the meshes which will feature in my final piece
and to UV all of the meshes ready for them to be textured. The texturing will
be done using Photoshop, with the texturing mainly consisting of images
obtained from the internet and photographs taken by myself. I will also likely
use XNormals to create any normal maps for any parts of the diorama. The final
renders of the buggy with the diorama will most likely be created by moving all
of the meshes with textures into Unreal Engine.
In order to make this project run smoother for myself I have
decided to split up my time as follows. The first two weeks will consist of
research into possible tri-counts and techniques for creating my models, as well
as reference collection consisting of image collection both from the internet
and first hand. Weeks 3 to 6 will mainly be the actually modelling of the
meshes for the buggy, garage and any props within. Week 7 will consist mainly
of UVing although it is likely this will begin earlier if the modelling is
completed sooner than expected. I will then give three weeks over to texturing
which will ideally give me one week, week 11, in which to give the final polish
to my work before the first hand in date. The final week will consist of making
any improvements to my work and to fully writing up the final document.
Overall, the main thing that I am looking to gain from this
project is experience with modelling vehicles along with a better idea of
whether this area is something I would wish to focus on again at a later date.
I will know whether or not this project has been a success if at the end I feel
I have gained enough knowledge in vehicle modelling to feel comfortable doing
so again. I also hope to further improve my abilities with prop modelling and
gain a greater understanding of Unreal Engine. The main way I will collate the
knowledge I have gained in this project will be with the Post-mortem right up
at the very end of the project. In this I will evaluate how smoothly the
project ran as a whole, what limitations I faced and how I overcame them and
whether or not I believe what I have modelled is of a good enough standard to
give me reason to work in this area of modelling again in the future.

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