For the garage and all of the props inside it I set and additional tri count of 2,000 to 3,000.
Here is the basic shell of the garage without the any of the props in it's current form.
This is the finished garage model containing numerous props as well as a much improved building model.
As with the buggy, I originally wanted to texture this using PBR in UE4 but instead I had to texture it in the traditional way. Just like the buggy I am happy with how both the models and the textures look for the garage and although creating this was really only secondary to creating the buggy I still believe it was worth doing.





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